Ron Edwards (game Designer)
   HOME

TheInfoList



OR:

Ronald Edwards (born September 4, 1964) is a
game design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
er involved in the
indie role-playing game An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution netwo ...
(RPG) community, and a game
theorist A theory is a systematic and rational form of abstract thinking about a phenomenon, or the conclusions derived from such thinking. It involves contemplative and logical reasoning, often supported by processes such as observation, experimentation, ...
. He created the ''
Sorcerer Sorcerer may refer to: Magic * Sorcerer (supernatural), a practitioner of magic that derives from supernatural or occult sources * Sorcerer (fantasy), a fictional character who uses or practices magic that derives from supernatural or occult sou ...
'' role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.


Early role-playing

Ron Edwards first started playing RPGs in 1978 when he was 14, starting with ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', which had been published four years earlier. He also tried other RPGs such as ''
Tunnels & Trolls ''Tunnels & Trolls'' (abbreviated ''T&T'') is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more access ...
'', ''
Runequest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Gre ...
'', and his early favorite, ''
The Fantasy Trip ''The Fantasy Trip'' (''TFT'') is a fantasy tabletop role-playing game designed by Steve Jackson and published in segments by Metagaming Concepts starting in 1977 and culminating in 1980. In 2019, Steve Jackson Games republished it as ''The Fan ...
''. Through high school and university, he continued to play RPGs, and entered an experimental phase in the 1980s and 1990s, playing as many as 200 different RPGs, including '' Champions'', '' Stormbringer'', ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
'', ''
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy ...
'', ''
Cyberpunk 2020 ''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2 ...
'', '' Amber Diceless Roleplaying Game'' and '' Over the Edge''.


Career


Game design

While Edwards was a graduate student and biology instructor at the
University of Florida The University of Florida (Florida or UF) is a public university, public land-grant university, land-grant research university in Gainesville, Florida, United States. It is a senior member of the State University System of Florida and a preem ...
in 1996, working on his PhD and writing a dissertation about evolutionary theory, he began to design an RPG he called ''Sorcerer''. He sent the finished game to an RPG publisher, who agreed to publish it and sent Edwards a standard contract, which gave the publisher control over artwork and marketing, as well as the right to revise the game later if the author does not want to revise it, and to terminate the contract whenever they decide. Edwards found the proposed contract unacceptable — inspired by indie comic creator
Dave Sim Dave Sim (born 17 May 1956) is a Canadian cartoonist and publisher, known for his comic book ''Cerebus the Aardvark, Cerebus'', his artistic experimentation, his advocacy of self-publishing and creators' rights, and his controversial political an ...
, he believed that creators should be able to control their works. As a result, he turned down the offer to publish, and in 1996, he printed copies of ''Sorcerer'' and distributed them using the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
model, sending it to anyone who asked for a copy and asking for $5 in return if they liked the game. He soon produced an ashcan of ''Sorcerer'' to sell at conventions. He continued to playtest ''Sorcerer'' and produced a fully rewritten version of the game that he began selling in PDF form after acquiring the sorcerer-rpg.com domain. He also produced two PDF supplements – ''Sorcerer & Sword'' (1999) and ''The Sorcerer's Soul'' (2000) – and also licensed Concept Syndicate in early 2000 to put ''Sorcerer'' for sale on a CD-ROM.


Game theory

During the 1990s, Edwards was involved in discussions on Usenet about the theory of gameplay during RPGs, debating topics such as the fiction generated during role-playing — in Edwards' words, "when it is or isn't a story, and if it is, how it got that way." As Edwards monitored the Usenet discussions, he realized that different players brought dramatically different priorities to the table — what he called Gamism, Narrativism, and Simulationism. In an online article in 1999, Edwards started to posit what would become his "GNS Theory" of how those three elements were related to techniques used during role-playing. He also began to discuss the "Big Model" of role-playing, saying, "We needed to be discussing roleplaying as a social event, which was even bigger than individual, or better, expected shared-group priorities. The name 'Big Model' refers to this 'bigness,' starting with everything that plays into who we are and why we sit down to play together." In the "Big Model", Edwards explores the layers of the role-playing game: the social event as the outer layer, the shared imagined space lying beneath that, and the rules system as the inner core.


The Forge and Adept Press

With Ed Healy, Edwards created the website Hephaestus's Forge in December 1999, as a creator-owned-game publisher site. The original site closed in late 2000 because of hosting problems, but Edwards and Clinton R. Nixon brought the site back as "The Forge" in April 2001, hosted at indie-rpgs.com. It continued to run successfully until 2012. After seeing ''Obsidian: The Age of Justice'', an RPG independently published by Micah Skaritka, Dav Harnish, and Frank Nolan, for sale at Gencon 33 in 2000, Edwards decided he would be able to publish his own RPG books and retain the ownership over them. He created
Adept Press An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular occult discipline, such as alchemy or magic. According to magical tradition, adepts stand out from ...
, through which he published his second RPG, '' Elfs'' (2001) as a PDF. He also re-published ''Sorcerer'' through Adept Press as a 128-page hardcover book in 2001. RPG historians Steven Torres-Roman and Cason Snow believe this was a turning point for indie RPGs, saying that when Edwards released the hardcover version, he "showed independent game designers the way to publish their own games." Ron Edwards and ''Sorcerer'' were subsequently awarded the second annual
Diana Jones Award The Diana Jones Award is an annual award for "excellence in gaming". The original award was made from a burned book encased in lucite. The award is unusual in two ways: first, it is not an award for a specific class of thing, but can be awarded ...
for "excellence in gaming" in 2002. Edwards purchased a booth at GenCon 34 in 2001 for Adept Press; the following year, the booth was doubled in size to also include The Forge. In a departure from his ''Sorcerer'' material, Edwards released the unusual RPG '' Trollbabe'' as a PDF in 2002, where all players take on the role of Trollbabes, large female
trolls A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human be ...
. In 2004, he returned to ''Sorcerer'' with the third supplement, ''Sex and Sorcery''. In 2006, he created an RPG called ''It Was a Mutual Decision'' during a 24-hour challenge that he himself had set for other RPG designers. In 2007, he created '' Spione: Story Now in Cold War Berlin'', an RPG set in
Cold War The Cold War was a period of global Geopolitics, geopolitical rivalry between the United States (US) and the Soviet Union (USSR) and their respective allies, the capitalist Western Bloc and communist Eastern Bloc, which lasted from 1947 unt ...
Berlin. In 2009, he published the unusual two-player RPG '' S/lay w/Me'', where one player is the hero while the other takes on the role of both the hero's lover and his monstrous opponent. In 2015, Edwards created ''Circle of Hands'', a gritty low-magic RPG set in the Iron Age.


Awards

In 2002, Ron Edwards and his role-playing game ''Sorcerer'' were awarded the
Diana Jones Award The Diana Jones Award is an annual award for "excellence in gaming". The original award was made from a burned book encased in lucite. The award is unusual in two ways: first, it is not an award for a specific class of thing, but can be awarded ...
for Excellence in Gaming. The award citation reads in part "First self-published online as a for-sale PDF, ''Sorcerer'' — together with its creator and publisher Ron Edwards — represent the potential of the independent innovator in today’s RPG industry ..His successful nurturing of an online forum dedicated to creator-controlled games have leveraged a mere brilliant game design into the seed crystal of something with the potential to greatly improve adventure gaming." Also in 2002, Edwards was awarded an Indie RPG Award in the category "Human of the Year". His award citation reads in part "He has single-handedly done more for the indie RPG industry than anyone by helping folks get started or into the industry, promoting others' games, and generally being an amazing resource to us all ..He is a bloody powerhouse of rock and roll game-designerdom. The man is unstoppable. He's a walking explosion of indie gaming coolness."


RPGs and supplements

* ''
Sorcerer Sorcerer may refer to: Magic * Sorcerer (supernatural), a practitioner of magic that derives from supernatural or occult sources * Sorcerer (fantasy), a fictional character who uses or practices magic that derives from supernatural or occult sou ...
'' ** ''Sorcerer & Sword'' ** ''The Sorcerer's Soul'' ** ''Sex and Sorcery'' * '' Elfs'' * '' Trollbabe'' * ''It Was a Mutual Decision'' * '' Spione: Story Now in Cold War Berlin'' * '' S/lay w/Me'' * ''Circle of Hands''


References


External links


Adept Play: Ron Edwards’ academy and community

Spione: Story Now in Cold War Berlin

Interview at Flames Rising


Essays




"GNS and Other Matters of Role-playing Theory" by Ron Edwards
{{DEFAULTSORT:Edwards, Ron 1964 births 21st-century American non-fiction writers Diana Jones Award winners Indie RPG Awards winners Indie role-playing game designers Living people